You are Kun. Everything worth having is further down than the noise. Chum disagrees, loudly.
A game by Odys Blue Ocean
You've been challenged
Same dive. Same ocean. Same hazards in the same places. Their depth will be drawn across the water as a line.
Depth is the only score that counts. You sink on your own — hold S (or Deep) to sink faster and earn more. The Red Ocean lives near the surface and spends the whole game trying to pull you back up there.
Everything up there costs a little Calm. It refills on its own in open blue water. Run out and you surface — that's the whole loss condition: you end up back where everyone else is. Reach 2,026 m and Kun becomes Peng.
Everybody in the world gets the same ocean each day — identical hazards in identical places — and everybody gets unlimited attempts at it. Your best of the day is the number you share. Beat it and you can post again.
At 2,026 m Kun becomes Peng. That is the story, not the floor — below it the ocean keeps generating, colder and tighter, and the pressure keeps taking Calm off you. Nobody finishes it. Run out of Calm as Peng and you earn the ascent.
Earned by depth
Unlocked at 500 m
We'll send this one thing. Nothing else unless you ask.
Before you get wet
Chum asked. He asks everyone. You can ignore him — it changes nothing about the dive.
Your record
Two divers, one ocean
How it works
Sink. Hold S or Deep to go faster. Steer with A / D. Depth is the only score.
Dodge the red. Bait, buzzwords, nets, the school — each one costs Calm. Past 2,300 m the pressure costs you Calm on its own.
Run out of Calm and you surface — back where everyone else is. White rings refill it.
2,026 m turns Kun into Peng, and the dive keeps going. The ocean has no bottom.
Same ocean
Anchor management